Contextualised Game-Based Learning and Its Effects on Motivation and Classroom Engagement in Rural EFL Contexts
DOI:
https://doi.org/10.57125/FED.2026.06.17Keywords:
Game-based learning, rural education, EFL, affective motivation, local contextualization, low-resource settingsAbstract
This study evaluates the effect of contextualised Game-Based Learning on students’ motivation and classroom engagement within a rural English as a Foreign Language (EFL) context. Conducted in a resource-constrained school in Manabí, Ecuador, the research addresses affective barriers to language acquisition. Utilising a mixed-methods, pre-experimental single-group design, data were collected from 22 students and 3 English teachers over an academic year. The intervention integrates the EFL curriculum with local agricultural practices and traditions through non-digital game mechanics, including physical challenges, team missions, and role-play. Quantitative results indicate a significant improvement in academic performance with a mean increase of 1.51 points (p < 0.001), accompanied by a measurable rise in active classroom engagement metrics. Qualitative findings confirm that contextualising these activities reduced language anxiety and fostered intrinsic motivation by aligning target-language use with students’ immediate reality. The study concludes that contextualised Game-Based Learning provides an efficient and sustainable pedagogical strategy to optimise both engagement and affective motivation in rural environments.
References
Andrade-Molina, C., Bastidas-Amador, G., Fabre-Merchan, P., & Portilla-Torres, G. (2021). Comparative study of English language learning motivation of senior high school students in rural and urban contexts of Ibarra and Atuntaqui. Universal Journal of Educational Research. https://doi.org/10.13189/ujer.2021.090405
Araya, R., Arias Ortiz, E., Bottan, N. L., & Cristia, J. P. (2019). Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank. https://doi.org/10.18235/0001777
Aspuri, N., Samad, I. A., Fitriani, S. S., & Abdul Samad, N. M. (2019). The role of instrumental motivation among EFL students in the language learning process. Journal of English Education, 4(1), 48–53. https://doi.org/10.31327/jee.v4i1.892
Bandhu, D., Mohan, M. M., Nittala, N. A. P., Jadhav, P., Bhadauria, A., & Saxena, K. K. (2024). Theories of motivation: A comprehensive analysis of human behavior drivers. Acta Psychological, 244, 104177. https://doi.org/10.1016/j.actpsy.2024.104177
Basantes Vinueza, B. D. C., Carvajal Peñafiel, V. A., Travez Osorio, S. E., & Jiménez Zambrano, B. A. (2024). Gamificación: Capacitación y popularidad; desafíos en su implementación en el aula de instituciones educativas en las zonas rurales de Ecuador. Explorador Digital, 8(4), 32–45. https://doi.org/10.33262/exploradordigital.v8i4.3221
Bhavnani, S., Mukherjee, D., Dasgupta, J., Verma, D., Parameshwaran, D., Divan, G., Sharma, K. K., Thiagarajan, T., & Patel, V. (2019). Development, feasibility and acceptability of a gamified cognitive Developmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers a pilot study. Global Health Action, 12(1), 1548005. https://doi.org/10.1080/16549716.2018.1548005
Botra, A., Rerselman, M., & Ford, M. (2014). Gamification beyond badges. 2014 IST-Africa Conference Proceedings, 1–10. https://doi.org/10.1109/ISTAFRICA.2014.6880651
Cantos Villao, N. C., & Inzhivotkina, Y. (2026). Gamification as a strategy to strengthen online English education in rural areas in Ecuador. Multidisciplinary Collaborative Journal, 4(1), 13–21. https://doi.org/10.70881/mcj/v4/n1/106
Cavenaghi, A R. A., Bzuneck, J. A., & Rufini, S. È. (2013). Adolescents' motivation and their perceptions of learning contexts of foreign language. Estudios de psicologia (Campinas), 30(3), 345-354. https://doi.org/10.1590/S0103-166X2013000300004
Creswell, J. W. (2014). Research design: Qualitative, quantitative and mixed methods approaches (4th ed). SAGE Publications.
Cuong, P. H. (2021). English Language Education in Rural Areas: Current Issues, Complexities and Ways Forward. VNU Journal of Science: Education Research, 37(4). https://doi.org/10.25073/2588-1159/vnuer.4538
Deci, E. L., & Ryan, R. M. (2000). The “What” and “Why” of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227–268. https://doi.org/10.1207/S15327965PLI1104_01
Deterding, S., Dixon, D., Khaled, R., Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. Proceedings of the 15th International Academic MindTrek Conference, 9-15. https://doi.org/10.1145/2181037.2181040
Dörnyei, Z. (2009). The L2 Motivational Self System. In Z. Dörnyei & E. Ushioda (Eds.), Motivation, language and the L2 Self (pp. 9-42). Multilingual Matters. https://doi.org/10.21832/9781847691293-003
Dörnyei, Z. (2020). Innovations and challenges in language learning motivation. Routledge. https://doi.org/10.4324/9780429485893
Echzarra, A., & Radinger, T. (2019). Learning in rural schools: Insights from PISA, TALIS and the literature. OECD Education Working Papers, No. 196, OECD Publishing. https://dx.doi.org/10.1787/8b1a5cb9-en
Field, A. (2018). Discovering statistics using IBM SPSS statistics (5th ed). SAGE Publications.
Frymier, A. B., & Shulman, G. M. (1995). “What’s in it for me?”: Increasing content relevance to enhance students’ motivation. Communication Education, 44(1), 40–50. https://doi.org/10.1080/03634529509378996
Hammed, S. O., Adepoju, D. A., Atoyebi, T. O., Adepoju, A. G., Ogunnika, A. O., & Ayegbo, M. O. (2025). Culturally responsive gamification in differentiated learning: A review of psychological engagement and health equity outcomes. World Journal of Advanced Research and Reviews, 27(3), 1889–1898. https://doi.org/10.30574/wjarr.2025.27.3.3348
Hippler, F., & Suntrayuth, S. (2015). An Investigation into the Development of Intercultural Corporate Culture. 1, 2, ASEAN Journal of Management & Innovation. https://doi.org/10.14456/AJMI.2015.1
Intriago-Cobeña, M. C., Reyes-Ávila, R. M., Kaicer-Pinargote, A. M., Bazurto-Alcívar, S. N., & Chavarría-Mendoza, L. A. (2024). Gamification in the acquisition of vocabulary in the English Language in upper secondary education students of a rural school. International Journal of Linguistics, Literature and Culture, 10(5), 89–99. https://doi.org/10.21744/ijllc.v10n5.2459
Krashen, S. (1989) We acquire vocabulary and spelling by reading: Additional evidence for the input hypothesis. Modern Language Journal 73, 440-464. https://doi.org/10.1111/j.1540-4781.1989.tb05325.x
Lave, J., & Wenger, E. (1991). Situated Learning: Legitimate Peripheral Participation. Cambridge: Cambridge University Press. https://doi.org/10.1017/CBO9780511815355
Liu, P.-L., Chen, C.-J., & Huang, C.-Y. (2025). Evaluating the Effectiveness of Quizzes for Enhancing English Vocabulary Acquisition and Engagement Among Rural Elementary Students. Sage Open, 15(4), 21582440251379697. https://doi.org/10.1177/21582440251379697
Lopèz-Obregòn, J. C., Rodas-Auquilla, T. A. (2022). Teaching English as a foreign language to rural education students. Iustitia socialis, 7(1), 25-50. https://doi.org/10.35381/racji.v7i1.1700
Mbukanma, I., Manganyi, M., Vellem, B., & Gqoli, N. (2024). Unlocking Potential: The Transformative Role of Gaming in Rural Higher Learning Institutions of South Africa - A Systematic Exploration. Research in Social Sciences and Technology, 9(3), 140–159. https://doi.org/10.46303/ressat.2024.52
Ministerio de Educación del Ecuador. (2021). Programa de fortalecimiento del Idioma Ingles. Quito, Ecuador: Ministerio de Educación.
Patras, Y. E., Hidayat, R., & Mulyawati, Y. (2023). A Need Analysis for The Development of Multicultural Learning Model Based on Local Wisdom Integrated Gamification: Public Schools and Female Teachers Need More. Jurnal Kependidikan: Jurnal Hasil Penelitian Dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 9(4), 1071. https://doi.org/10.33394/jk.v9i4.8974
Rahmat, A., & Akbar, M. (2019). A Comparative Analysis of English Learning Motivation between the Rural and Urban Students. Metathesis: Journal of English Language, Literature and Teaching, 3(2), 158. https://doi.org/10.31002/metathesis.v3i2.1740
Šafranj, J., Gojkov Rajìc, A., & Bogdanović, V. (2021). The ideal L2 Self as a Factor of Self-Motivation in Willingness to Communicate. International Journal of Cognitive Research in Science, Engineering and Education (ILCRSEE), 9(2), 189-202. https://doi.org/10.23947/2334-8496-2021-9-2-189-202
Sanmugam, M., Mohd Zaid, N., Mohamed, H., Abdullah, Z., & Aris, B. (2016). The existence and influence of player motivation in learning using gamification among rural students in sabah, malaysia. 7514–7520. https://doi.org/10.21125/inted.2016.0772
Schoenherr, J. (2024). Personalizing real‐world problems: Posing own problems increases self‐efficacy expectations, intrinsic value, attainment value, and utility value. British Journal of Educational Psychology, 94(2), 407–424. https://doi.org/10.1111/bjep.12653
Uchima-Marin, C., Ospina, J., Ospina, V., Salvador-Acosta, L., & Acosta-Vargas, P. (2025). Design and Implementation of a Gamified Math Game for learning Whole Numbers in Secondary Education Using Genially. Sustainability, 17(21), 9759. https://doi.org/10.3390/su17219795
Yücedağ, Z (2019). High school language division students` perception of English as a Lingua Franca. Focus on ELT journal. https://doi.org/10.14744/felt.2019.00003
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 authors

This work is licensed under a Creative Commons Attribution 4.0 International License.
